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Learning Maths Through Play

Beebot on Beebot street mat on classroom floor

 

Students must hold maths in their hands before they can hold maths in their heads”
(Anonymous)


Teaching mathematical concepts to young students can be done in a fun and engaging way through hands-on learning experiences. By introducing maths concepts through play-based learning activities, students can make connections by seeing and holding maths in their hands.

In this post, I will share a number of resources and ways you can teach mathematical concepts through play-based learning experiences.

 

Number & Algebra

Number & Place Value

Australian Curriculum:
Foundation:
Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond (ACMNA002)

Year 2:
Explore the connection between addition and subtraction (ACMNA029)

 

SumBlox

SumBlox stacked on table

SumBlox are a great resource for the Junior Primary classroom. They are multi-sensory maths tools that allow students to visualise and understand the value of numbers through the various number block heights that increase with the value of the number. SumBlox help students build a strong understanding of maths concepts including patterns, addition and subtraction.

SumBlox multiple stacks on table SumBlox stacked landscape

 

Money & Financial Mathematics

Australian Curriculum:
Year 1:
Recognise, describe and order Australian coins according to their value (ACMNA017)
Year 2:
Count and order small collections of Australian coins and notes according to their value (ACMNA034)

 

Money Play Through Shops:

Classroom pretend and play class shop

Setting up a class shop is a great way for students to understand the value of money. Each student can be given a set amount of play money, or be rewarded with money for completing tasks in the class, that they can then spend at the class shop. Students can take on the role of shopkeeper and customer to learn about the cost of items and the change that needs to be given to the customer.

 

Bee-Bot Money Mat:

Bee Bot Robot on Money Mat

The Money Mat combined with a Bee-Bot, Blue-Bot, Dash, or other robot is a great way to incorporate technology into a maths lesson. Students can program their robot to manoeuvre to the different money amounts. To extend students’ thinking, they can add or subtract different money amounts together.

Both the Money Coin Spinner and the Money Note Spinner can be used to randomise the amount of money students need to program their robot to. Even without the Bee-Bot mat and robots, students can use the spinners to calculate the money amounts.

 

Patterns & Algebra

Australian Curriculum:
Foundation:
Sort and classify familiar objects and explain the basis for these classifications. Copy, continue and create patterns with objects and drawings (ACMNA005)
Year 1:
Investigate and describe number patterns formed by skip-counting and patterns with objects (ACMNA018)

Exploring Patterns:

Having students explore and create patterns helps them visualise the maths concepts being taught. Using various items like the Bear Counters, Counting Links or Wooden Counting Cubes students can organise and create a variety of patterns to show their understanding.

Counting links on floor Counting cubes on coloured card

Measurement & Geometry

Using Units of Measurement

Australian Curriculum:
Foundation:
Use direct and indirect comparisons to decide which is longer, heavier or holds more, and explain reasoning in everyday language (ACMMG006)
Year 2:
Compare masses of objects using balance scales (ACMMG038)

How Much Does It Weigh?

Students can explore the concepts of measurement through hands-on learning by physically holding the various objects to compare which item is heavier and lighter. First they can predict their answer, then test by holding the objects in their hands before finally measuring the exact weight of the items using the scale.

Rocker Scale on tableFeatured Product:  Rocker Scale

 

Shape

Australian Curriculum:
Foundation:
Sort, describe and name familiar two-dimensional shapes and three-dimensional objects in the environment (ACMMG009)
Year 1:
Recognise and classify familiar two-dimensional shapes and three-dimensional objects using obvious features (ACMMG022)

2D Shape / 3D Object Creations:

Exploring two-dimensional shapes and three-dimensional objects in the Junior Primary classroom is always fun. Having students create their own pictures using both 2D shapes and 3D objects can be supported and enhanced by using physical objects and shapes to construct their design and develop their creativity. It enables students to hold, move and create their individual characters or pictures exactly how they would like.
Students can further demonstrate their understanding by pointing out the various shapes and/or objects they used in their created picture.

2d shape patterns on purple card3D clear shapes on coloured card

Featured Products: 

Freeform Play Shapes – 248 pieces
Small Geometric Translucent Shapes – 72 pieces

 

Bee-Bot Shape Mat/Cards:

The MTA Robotics Cards Set includes a set of shape cards which is another wonderful way to incorporate technology into mathematics. Using the MTA Shape Colour & Size Robotics Mat together with the shape cards, students can select a card from the pack, identify the shape and then direct their robot to that position on the mat. They can then describe and record the number of sides, edges, colours etc. of the shape they chose.

Featured Products:

MTA Shape Colour & Size Robotics Mat – Vinyl – 100 x 100cm
MTA Robotics Cards Set – 60 Double-Sided Cards

 

Location & Transformation
Australian Curriculum:
Foundation:
Describe position and movement (ACMMG010)
Year 1:
Give and follow directions to familiar locations (ACMMG023)
Year 2:
Interpret simple maps of familiar locations and identify the relative positions of key features (ACMMG044)

Bee-Bot Mats:

Bee-Bots are a great way to incorporate digital technology and mathematical concepts in the same lesson. They provide hands-on learning experiences that allow students to learn about directional movement by physically coding and seeing the Bee-Bot move in front of them. There are so many resources to support Bee-Bots in the classroom. I love using the Robotics Coding Cards for students to place onto the ground first before programming the Bee-Bot to move. This helps them to see their code and recognise any errors and to make changes if the Bee-Bot does not move accordingly.

Beebot Road Maze Mat with Bee-bot on classroom floor

Featured products:
Bee-Bot Road Maze Tiles Kit

Robotics Coding Cards – 60 Cards

Statistics & Probability

 

Data Representation & Interpretation
Australian Curriculum:
Foundation:
Answer yes/no questions to collect information and make simple inferences (ACMSP011)
Year 2:
Identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’ (ACMSP047)

 

What’s in the Bag?

colourful selection of 6 drawstring bags
Teachers can place a selection of objects in these colourful drawstring bags to suit their learning intention. An example is having five yellow bears and two green bears in a bag.
The teacher could then ask;
– ‘Will I pick out a red bear?’ (Students can respond with ‘yes’, ‘no’ or ‘impossible’.)
– ‘Is it more likely that I’ll pick out a yellow or a green bear?’

 

These are just some of the ways you can incorporate play into your mathematics lessons. There are so many learning experiences we can create to support our students’ understanding of mathematical concepts through hands-on play, it really is just up to the creativity of your lesson design to meet your students’ needs.

 

What hands-on lessons have you created to support your students’ mathematical understanding? We’d love to hear from you!

 

About the author

Eleni Kyritsis is an award-winning Year 3 teacher and Leader of Curriculum and innovation from Melbourne, Australia. Eleni facilitates professional learning workshops around the world that focus on unleashing creativity and curiosity in classrooms. You can contact her at elenikyritis.com and @misskyritsis

 

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Introduction to the Bee-Bot and Blue-Bot in the Classroom

Beebot Bluebot on a Colourful Directional Robotics Mat

I have been using Bee-Bots and Blue-Bots in my classroom for several years to introduce junior primary students to computational thinking and coding. I love how the versatility of these amazing robots enables me to design learning experiences that focus on the digital technologies curriculum and also integrate literacy and mathematical concepts.

I am often asked what the difference is between the Bee-Bot and the Blue-Bot and which robot would be more suitable to purchase. Yes, they are similar, but there are some differences that could help determine which robot is more suitable for your school. Whether you are using the Bee-Bot or the Blue-Bot, both robots support students in developing their understanding of directional language and basic coding algorithms.

Beebot and Bluebot Robots on colourful directional mat

 

Bee-Bot
The Bee-Bot is a yellow bee-shaped robot that can remember a sequence of up to 40 commands. Users can direct it to move forwards and backwards in 15 cm increments, and to turn 90 degrees left and right using the four directional buttons, and has go, pause and delete buttons. After each command is performed, the Bee-Bot beeps and blinks, which allows students to count its movements and follow the sequence of code they developed to ensure its accuracy. This enables students to create simple algorithms while developing their problem-solving skills in a fun learning environment.

 

Blue-Bot
The Blue-Bot is a clear robot, allowing students to view the hardware within. It is the same size as the Bee-Bot and has the same command buttons, but the difference is the addition of its Bluetooth capability, which allows it to connect to the Blue-Bot app. Using the app, the Blue-Bot has the added functionality to turn 45 degrees and use repeats and loops in the development of code. The Blue-Bot app also works without a Blue-Bot, making it a great resource in itself for schools that don’t have the robot.

When introducing any new technology, I am a big advocate of allowing students the opportunity to play and explore the functionality and possibilities of the device. After this exploration time, a more structured approach of creating activities to engage and challenge students can be undertaken. Here are some ideas on how to introduce the Bee-Bot or Blue-Bot to your students.

 

Road Maze Tile Kit
The Road Maze Tile Kit provides students with roads, buildings and park puzzle pieces they connect together to create an individual mat for their robot. A total of 27 pieces include many landmarks that can be arranged in any order so students can design their very own little city. Once assembled, students can program their Bee-Bot or Blue-Bot to manoeuvre to each landmark.

Beebot Road Maze Kit and Beebot Robot

 

Robotics Coding Cards
The Robotics Coding Cards pack includes 60 double-sided directional instruction cards. Each card’s instruction command corresponds with the Bee-Bot and Blue-Bot’s buttons of forwards, backwards, left and right. On the reverse of the cards are more advanced commands of repeats, loops and turning degrees. These cards are a fantastic visual that students can use individually or collaboratively in small groups to structure the sequence of commands they will use to program their robot.

When the program has been entered into the robot and is ready to begin, students can follow both the robot and the coding cards to ensure their program is correct or to find where there may be an error in their program to help them understand what changes may need to be made to achieve success.

Beebot and Bluebot with Robotics coding cards

 

Mats – Variety
There are a variety of mats designed for both the Bee-Bot and Blue-Bot that can link student learning across curriculum areas. The Alphabet, Australia, Money, Shapes and many more themed mats are available to support cross-curricular learning as students program their robot to manoeuvre to specific locations on the mat being used.

Example: The Alphabet Mat is a great resource as students can program their robot to manoeuvre across the mat to develop letter recognition, link sounds and create words or names.

Alphabet coding mat with Beebot and Bluebot

 

Pen Holders

The Pen Holder is a shell that attaches to the Bee-Bot or Blue-Bot that allows students to use the robot as a drawing tool.

Pen Holder helmets on Beebot and Bluebot sitting on white paper

This is the perfect addition to the robot as students can program the robot to draw two-dimensional shapes or to trace a route the robot has travelled, giving them immediate feedback of their program.

Pen Holder Beebot and Bluebot drawing circle on white paper

View video of Blue-Bot in action here

 

How have you introduced Bee-Bots or Blue-Bots into your classrooms? We’d love the hear from you!

I have previously written posts on how I integrate these robots into literacy and mathematics. Here are 10 ideas that can be used in your classroom.

Five Literacy Bee-Bot Lesson Ideas for the Classroom
https://blog.teaching.com.au/5-literacy-bee-bot-lesson-ideas-for-the-classroom


Five Mathematics Bee-Bot Lesson Ideas for the Classroom
https://blog.teaching.com.au/5-mathematics-bee-bot-lesson-ideas-for-the-classroom

 

About the author

Eleni Kyritsis is an award-winning Year 3 teacher and Leader of Curriculum and innovation from Melbourne, Australia. Eleni facilitates professional learning workshops around the world that focus on unleashing creativity and curiosity in classrooms. You can contact her at elenikyritis.com and @misskyritsis

 

Shop MTA>

 

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